I created these silhouette drawings by using a wacom tablet to draw over anatomical body drawings to have the correct body compositions of the figure and then I used a black paint brush tool to draw my ideas for the costume my parahuman would wear in a silhouette style. During the process of making these silhouette drawings I decided to make the outfits tight fitting as drawing silhouette drawings for baggy clothing was difficult but also hard to make out where the clothing would fold over the body. I think using a wacom tablet was the most appropriate process because it meant that I could alter my ideas easily.
“Concept art is a form of illustration used to convey an idea for use in films, video games, animation, comic books or other media before it is put into the final product. Concept art is also referred to as visual development and/or concept design.”
The purpose of concept art is to generate ideas for settings and characters in film and video games. Film and video game producers use concept art to get an idea of what a final product may look like and to also help create new characters or to improve ideas of what a character or setting will look like in their film/video game.
Concept art is done using illustration as it
Robert Simons – Transformers
Jerad S.Marantz – Maleficent
The Aaron Sims Company – Dawn of the Planet of Apes
John Nevarez – Monsters Inc
Bobby Pontillas – Big Hero 6
Kan Muftic – Big Bad Wolf
Anthony Jones – Steampunk Iron Man
Leeroy Vanilla – Sunset Overdrive
Richard Daskas – Monsters Vs. Aliens
Dana Guerrieri –
Anthony Eftekhari –
Kev Jenkins – Wrath of the Titans
Naomi Baker – Guild Wars 2
Cristi Balanescu – Star Wars
Kemp Remillard – Star Wars
Bayard Wu – Dragon Island
I created this illustration by cutting various photos and applying them to a picture of a person, after I was happy with my idea I traced over it on Photoshop with a wacom tablet. When my drawing was fully finished I then went searching for animal textures to apply to my drawing. I applied the textures by cutting around the shape that I was wanting to place it to and putting the Photoshop layer on multiply. I wasn’t influenced by any illustrators for this illustration. During the process of creating this illustration I realized that I couldn’t have the tones that I had drawn in the drawing stage as when you apply the textures it looked bad with various white and black tones over them, so I went back and removed them so I had a line drawing to work with.I did this so my illustration would look cleaner because with the tone drawn in it made the illustration look messy against the textures as it contrasted with the colours. During the creation of this piece I found that putting a texture for the skin just didn’t work, It didn’t work as it distracted from the features of the face but also meant that there was a lot to look at so made the illustration busy. I found that wrapping the textures around the drawing (The fish scale in the neck) made the textures look realistic and that they weren’t just placed into the drawing. I liked the look that this gave to the textures and think that I will carry it on in my other Parahuman designs. I think that using photoshop and a wacom tablet was the most appropriate process to use to make this illustration as when I realized that the tone wasn’t working with the textures I could easily remove it where as if I had created this piece with pen or pencil that would be a lot more difficult and would have resulted in my restarting. Also using photoshop meant that I could wrap the textures into the drawing instead of collaging them together. I think this illustration has been done at a good enough quality for an experimentation piece. This illusration meets some parts of the brief. Next time I would spend more time focusing on getting the textures to work with the drawing by wrapping them and transforming them into the shapes, such as in the clothing I would work on how to get the folds and creases with out just drawing some lines to show where they are.
Screenshots of where I collected each different texture from:
To create this illustration I used a mixture of traditional and digital methods. For the human face I used charcoal and a white pencil to create the different areas of tonality, shading, highlights and shapes. I feel though that my hand drawing wasn’t as good as I would have liked it but this is down to getting the proportions wrong and composition as I had to hold a mirror with one hand and didn’t have a lot of time to fully complete it. To create the tiger face I used a Wacom tablet and a variation of brush tools, colours and opacities on Photoshop to show where the different areas of shade and colour were. Drawing the tiger face in this way I felt was quite easy as tigers generally only have 3 differentiating shades so using a monochrome palette worked in my favor.
I was influenced by the works of Charlotte Caron. In her works she paints and smudges the animal face over the picture of a human – I took this idea and used it in my own illustration.
During the creation of this illustration I noticed that simply aligning my tonal drawing of my face to the wacom drawing of the tiger and slightly blending them together just wouldn’t work as a good outcome as the features weren’t aligned and didn’t generally work well together. I found taking aspects of my drawing for example my eyes and manipulating them over the tigers eyes created a much more visually appealing design.
I do believe that the methods I used to create this illustration where the best options though I think to have made it combine nicely I should have drawn the human features into the tiger face rather than place them on top. I also think that I could have improved how the clothing looked by actually drawing from a source so I could understand where the highlights, shadows and creases would be rather than my imagination.
I think this illustration that I produced has a high quality mark as I put 100% effort into creating the most realistic drawings I possible could but also creating the drawings to be in the art style that I prefer to use.
This illustration sort of meets the brief as it is a Parahuman, using parts of a human and an animal. But it doesn’t include the whole body, the sci-fi clothing, and also the prominent ears and long hair. Next time to fit the brief I would draw the whole body of a person/animal and create the parahuman rather than just my face.
In today’s lesson we were drawing from primary source’s. In our drawings we were trying to see how different pressures applied to the pencil and different line angles could create emotion and how they changed the personality of our drawings. For example using hard, straight lines conveyed emotions of anger and passion and using soft, curvy lines created emotions of sadness and emotion. I achieved creating two different personalities in the same objects by using different pencil techniques. Even though I used different pencil techniques both of my skull drawings still conveyed emotions of horror but this was due to the object that I was drawing. I really liked how my soft line drawing turned out as it was subtle and looked like the object where as the drawing with harsh lines conveyed the correct emotions it doesn’t look that great as to create the heavy lines I had to use my pencil fast this meaning that the overall drawing looked abstract to the object. I think in my drawings I successful conveyed the right and different emotions but what was unsuccessful was the shapes and composition of the harsh line drawing. To improve these drawings I think I would need to spend more time working out the inner shapes and composition of the skull this would be achieved by spending more time drawing.
The scenario we have been given is that there is a new movie going into production called parahuman and we have to produce a range of digital character concept ideas for the producers to use as a basis for developing the appearance and emotions of the main characters for the movie.
For this new brief we have a list of requirements that we have to meet. These are that the character we design has to be in the age of 15 to 25, can be any gender and ethnicity, has to include animal and human parts together but doesn’t need to be 50% human and 50% animal, the character I design must have 2 legs and 2 arms and be able to stand up. My character also has to have long hair and prominent ears and has to wear aspects of futuristic, sci-fy clothing.
From looking at this brief I already have a few ideas in mind for what I may want to do. One idea I have so far is a 16/17 year old boy who has antelope horns and legs, another idea is a female character the same age but with their skin the fur of a tiger.
I already have quite a few photos of tigers and their fur print and I live near a zoo so I think I will be able to collect primary and secondary sources to draw from.
I will need to do a photoshoot of people in different poses and doing different actions, such as running, fighting and climbing so I can develop a range of character concepts.